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Frank Machiami
Frank Machiami
Real-time VFX Artist
Taipei, Taiwan

Summary

Hi, I'm Frank, a real-time VFX Artist based in Taiwan.
I skilled in Unity stylized VFX and I have about 6 years of experience working as a VFX Artist.

I am currently looking for Remote job opportunities, open to full-time, contract, or freelance work and able to accommodate different time zones as much as possible.

Skills:
▲Proficient in creating assets such as textures and meshes needed for VFX using various tools, while also considering their reusability and memory usage.

▲Familiar with node-based shader tools and able to independently create VFX shaders, while also considering node performance and texture sampling counts.

▲Can use the render feature combined with shaders to create some special VFX.

▲Have a certain understanding of common issues related to VFX performance, such as draw calls, overdraw, and batching.

▲Focus on the integration of VFX and gameplay, readability, and combat feedback.

▲Able to collaborate with the art team and other functional teams during the development process.

Tools:
▲Shader & Graphic pipeline
-Shader Graph
-Amplify Shader
-Render Feature

▲Texture
-Photoshop
-After Effects
-Substance Designer

▲Simulation
-EmberGen
-LiquiGen

▲Mesh & Animation
-3ds Max
-Rayfire

Skills

VFXCutscene VFXParticle EffectsShadersTexture CreationFlipbook CreationMesh CreationPerformance Optimization

Software proficiency

Unity
Unity
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
After Effects
After Effects
EmberGen
EmberGen
LiquiGen
LiquiGen
3ds Max
3ds Max
rayfire
rayfire

Reel

Productions

    • Mobile Game
      Swallowing World 3: Idle Edition
    • Year
      2022
    • Role
      VFX Artist
    • Company
      9Splay Entertainment Technology Co. Ltd

Experience

  • VFX Artist at WANIN International Co.
    TW
    October 2022 - April 2025

    - Character skill VFX:

    Assist in the design of skill VFX in line with the character

    - Scene VFX and gameplay VFX:

    Assist in the design of VFX in line with scene design and gameplay

    - UI VFX:

    Create UI VFX that conform to game system mechanics

    - Shader for VFX:

    Use Amplify Shader Editor to create Shaders for VFX

    - Documentation for tools:

    Assisting in writing tool documentation

    - Optimize VFX assets and performance: 

    Assist programmers to optimize assets and performance of VFX

  • VFX Artist at 9Splay Entertainment Technology Co. Ltd
    TW
    March 2021 - June 2022

    - Character skill VFX:

    Assist in the design of skill VFX in line with the character

    - Character ultimate cutscene VFX:

    Assist in the design of ultimate cutscene VFX that in line with the character

    - Scene VFX and gameplay VFX:

    Assist in the design of VFX in line with scene design and gameplay

    - Some UI VFX:

    Create UI VFX that conform to game system mechanics

    - Shader for VFX:

    Use Shader Graph or Amplify Shader Editor to create Shaders for VFX

    - Optimize VFX assets and performance: 

    Assist programmers to optimize assets and performance of VFX

  • VFX Artist at Wonders.ai Co. Ltd
    TW
    September 2020 - January 2021

    - Scene VFX and gameplay VFX:

    Assist in the design of VFX in line with scene design and gameplay

    - Shader for VFX:

    Use Amplify Shader Editor to create Shaders for VFX

    - Documentation for tools

    Assisting in writing tool documentation

    - Optimize VFX assets and performance: 

    Assist programmers to optimize assets and performance of VFX