Hi, I'm Frank, a real-time VFX Artist based in Taiwan.
I skilled in Unity stylized VFX and I have about 6 years of experience working as a VFX Artist.
I am currently looking for Remote job opportunities, open to full-time, contract, or freelance work and able to accommodate different time zones as much as possible.
Skills:
▲Proficient in creating assets such as textures and meshes needed for VFX using various tools, while also considering their reusability and memory usage.
▲Familiar with node-based shader tools and able to independently create VFX shaders, while also considering node performance and texture sampling counts.
▲Can use the render feature combined with shaders to create some special VFX.
▲Have a certain understanding of common issues related to VFX performance, such as draw calls, overdraw, and batching.
▲Focus on the integration of VFX and gameplay, readability, and combat feedback.
▲Able to collaborate with the art team and other functional teams during the development process.
Tools:
▲Shader & Graphic pipeline
-Shader Graph
-Amplify Shader
-Render Feature
▲Texture
-Photoshop
-After Effects
-Substance Designer
▲Simulation
-EmberGen
-LiquiGen
▲Mesh & Animation
-3ds Max
-Rayfire
- Character skill VFX:
Assist in the design of skill VFX in line with the character
- Scene VFX and gameplay VFX:
Assist in the design of VFX in line with scene design and gameplay
- UI VFX:
Create UI VFX that conform to game system mechanics
- Shader for VFX:
Use Amplify Shader Editor to create Shaders for VFX
- Documentation for tools:
Assisting in writing tool documentation
- Optimize VFX assets and performance:
Assist programmers to optimize assets and performance of VFX
- Character skill VFX:
Assist in the design of skill VFX in line with the character
- Character ultimate cutscene VFX:
Assist in the design of ultimate cutscene VFX that in line with the character
- Scene VFX and gameplay VFX:
Assist in the design of VFX in line with scene design and gameplay
- Some UI VFX:
Create UI VFX that conform to game system mechanics
- Shader for VFX:
Use Shader Graph or Amplify Shader Editor to create Shaders for VFX
- Optimize VFX assets and performance:
Assist programmers to optimize assets and performance of VFX
- Scene VFX and gameplay VFX:
Assist in the design of VFX in line with scene design and gameplay
- Shader for VFX:
Use Amplify Shader Editor to create Shaders for VFX
- Documentation for tools
Assisting in writing tool documentation
- Optimize VFX assets and performance:
Assist programmers to optimize assets and performance of VFX